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Citadel

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Citadel
Details
Max Hit points 550,000 HP
Max Nano Hull 540,000
Cost 300,000 Uridium
Speed 240
Lasers 7
Generators 20
Batteries Unlimited
Rockets Unlimited
Extra 5
Cargo 4000
With Cargo Expander 8000
Cargo as Premium Member 4500
Cargo as Premium Member with Cargo Expander 9000
Destroy Rewards
EP120000 EPHonor1200 honor
Credits0Uridium0
Official Description
The Citadel, also known as the outfit's "tank", is a heavy-duty cruiser with two slots for rocket-launchers and the following abilities:

Draw FireDraw Fire: This ability allows you to temporarily redirect nearby enemy fire towards your ship.

TravelTravel: This ability briefly increases your ship's speed, so you can quickly travel long distances.

ProtectionProtection: This ability deploys a protective shield around your ship and redirects a portion of the damage inflicted on all nearby outfit members to your ship.

FortifyFortify: This skill fortifies your ship with protective armor and reduces its resistance to damage. It will however immobilize your ship.

The Citadel is the only Heavy Battlecruiser at this time and is one of the three New ships, the most expensive one, with abilities and statistics that make it almost a moving fortress.

CostEdit

It costs 300,000 Uridium and it's available for bidding in Auction in the daily tab (very expensive).

Advantages and DisadvantagesEdit

Advantages:

  • Huge hitpoints (more than twice Goliath's hitpoints)
  • Highest number of generators. (twenty) 
  • Largest cargo space (more than twice Goliath's cargo space)
  • Highest amount of extras (five)
  • Defensive abilities
  • 2 Hellstorm Launchers - these load in succession and fire at the same time. Practically, this is equivalent to having one launcher with a capacity of 10 rockets. It can fire these slightly faster than a single launcher can fire two batches of five, and the impact deals slightly more damage due to the increased multi-angle bonus.

Disadvantages:

  • Lowest base speed (240) and poor maximum speed (440, compared to Goliath's maximum of 450)
  • Very expensive
  • Low numbers of lasers (less than half of Goliath's lasers comparable to a Nostromo)
  • Massive bounty of 120.000 Experience and 1200 Honor

The Citadel is far stronger compared to the Goliath (in resistance) and just like with the Aegis, it has a lack of offensive abilities, but this is compensated with its fortress abilities.

The Citadel is the toughest ship available and is well-suited to tanking for fellow outfit members. Its ability to force nearby enemies to attack it is far beyond any other ship's protective abilities. On its own and in small groups, however, its inferiority to all other top-tier ships in terms of damage and mobility render it a poor choice, and as such it is used by few players.

AbilitiesEdit

  • Draw Fire: 1 minute cooldown. Forces enemies to attack the Citadel for 5 seconds. Affects enemies attacking outfit members as well as the enemy the Citadel is locked on to, but only within a short range.
  • Travel: 1 minute cooldown. Sets the Citadel's speed to 538 (compared to Goliath's maximum of 540 with updates) for five seconds. The two uses of the ability are to move briefly at full speed in a heavily shielded standing configuration (i.e. one with no speed generators) and to instantly break slowing effects (e.g. Saboteur, DCR)
  • Protection: 1 minute cooldown, 10 second duration. 25% of damage is redirected at the Citadel.
  • Fortify: 6 minute cooldown. Reduces damage by 50% for 10 seconds. It should be noted that this ability prevents the use of jump gates and cannot be canceled early. Its use in PvP can easily backfire. Travel and all other abilities and items that could "cheat" the immobility (e.g. Jump CPUs) are disabled for Fortify's duration.

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