Hit points, also know as health points (or HP), damage points, or just health, is the finite value used to determine how much life a ship or Alien has. When the ship or alien takes damage, it's hit points are reduced by how much damage is dealt and when it hits 0, it is destroyed.
When a ship takes damage:
- A percentage of the damage is absorbed by the shields. The fraction absorbed depends on the shield generators equipped in the current ship configuration.
- The remaining damage is absorbed by the HP. When the HP reach 0, the ship is destroyed and must be repaired or replaced.
Regaining lost HP (Hit points)Edit
As long as the player has more than 0 HP, damage may be repaired by a Repair Bot. For the repair bot to work, the player must be stationary and neither attacking nor under attack. Repair bots may be triggered manually by the player, or automatically by a NC-RRB Repair-bot Auto CPU equipped in the current configuration.
Increasing the repair rateEdit
- Most players carry a Repair bot in at least one configuration.
- Don't use extra hit points to repair damage; instead, repair the damage first, then the extra hit points can extend your HP beyond their normal maximum.
For more information, please visit the Repairing page
Repairing or replacing your shipEdit
Once a player ship's HP reach 0, the player exits the game, and to continue playing the player must:
- Buy a new ship from the Hangar, or successfully bid for one in Trade.
- Repair the ship. If the player has a repair credit, one will be used, otherwise it costs 500 Uridium.
Repair or replace?Edit
If the player has a ship which can be bought for Credits, most players choose to replace the ship by buying a new one, rather than repairing it, as even 200,000 Credits (the price of the Bigboy, the most expensive ship which can be bought with Credits) is considered to be worth less than 500 Uridium.
Extending HP (Hit points)Edit
You can gain extra HP beyond your ship's nominal maximum through several mechanisms:
- Extra hit points can be won using the Galaxy Gate Generator.
- The Ship hull I and Ship hull II Pilot Bio skills increase a ship's HP.
- The HP-B01 Hit point booster increases a ship's HP for a limited period of 10 hours each booster.
- The shared hit point booster increases the HP of any ship close to the player who bought it.
- Designs, such as the Saturn, can increase HP.
- The Heart drone formation increases the HP.
- However, you can only extend to double your ship's normal HP. The extra health is shown in a yellow bar over your ship's normal green bar.