Refining in-game and the SkylabEdit
Refining in-game and the Skylab is essentially the same concept, but the differences being:
- In-game Refining is done by using Ore in the ship's Cargo Bay, while the Skylab uses and creates Ore in the Storage Module.
- When creating Promerium, in-game Refining uses Xenomit. The Skylab uses a Xenomit Module to replace the Xenomit.
- Only the Skylab can create Seprom.
The Primary Ores are Prometium, Endurium and Terbium. They cannot be created by in-game Refining, but must be collected as rocks in the space maps, collected from dropped Cargo Boxes, or automatically made by the corresponding Skylab module.
- To refine 1 unit of Prometid, you need 20 units of Prometium and 10 units of Endurium.
- To refine 1 unit of Duranium, you need 20 units of Terbium and 10 units of Endurium.
In-game Refining, Xenomit is used when Refining Promerium. In the Skylab, Xenomit can be substituted by the Xeno Module.
- To refine 1 unit of Promerium, you need 10 units of Prometid, 10 units of Duranium and 1 unit of Xenomit.
- To refine 1 unit of Seprom, you need 10 units of Promerium.
- Sometimes, an enemy player ship that has been destroyed, will have some Seprom in its lost cargo. You can collect this. However, it is not certain how much, since it depends on how much Seprom the enemy ship had before.
- The resulting ore is worth less than the total costs of the raw materials used to refine it, so if you're close to a base, and you need the Credits, it's better to sell the ore in your cargo bay than refine it. If your cargo bay is full and the nearest base is far away, it may be worth refining the raw materials in your ship's lab.
- Don't refine Promerium in your ship's lab! This consumes the rare ore Xenomit. Instead, refine Promerium in the Skylab, where Xenomit is substituted by the Xeno Module.