DarkOrbit
Register
Advertisement
Pilot bio

Overview[]

The Skill tree (located on the Pilot Sheet page) is a three row upgrading system that allows you to upgrade certain statistics of your ship. Things you can upgrade include shield power and health (blue, top), more loot or EP (purple, mid), or damage (red, bottom).

How it Works[]

Upgrading a certain skill requires a research point (formerly called pilot point or PP). There are a total of 50 research points a player can have. Each skill has various levels you can upgrade and each point applied increases the bonus given by a certain amount. All of the skills require to upgrade the previous skill to upgrade the following one after. Additionally, there are certain skills when upgraded to the max level, give a certain visual upgrade that everyone can see.

Research points[]

Log-Disks are the only source of exchanging in large quantities to earn a single research point. Each Log-Disk costs 300 Uridium. Note that while you earn more research points, the cost of those points goes up due to the increasing requirement for Log-Disks each upgrade. The first research point requires 30 log disks and each further research point requires 10% more log disks.

The following pilot point cost table shows how much Log-Disks you need to earn another Research Point.

Resetting your skills[]

If you decide to change your skill upgrades, you have the option to reset your current points applied for a fee of 1,000 Uridium the first time, which will then double each time thereafter. When pilot points are reset, you are refunded all your current points and can re-apply your skill upgrades, but be warned, the cost of refunding doubles each reset!

Skill rows[]

Top (blue icons)[]

This track of skills is focused on defensive bonuses.

1: Ship Hull I
2: Engineering
3: Shield Engineering
4: Evasive Maneuvers I
5: Ship Hull II
6: Shield Mechanics
7: Evasive Maneuvers II

Middle (purple icons)[]

This track of skills is focused on rank and loot bonuses.

1: Tactics
2: Logistics
3: Luck I
4: Cruelty I
5: Tractor Beam I
6: Greed
7: Tractor Beam II
8: Cruelty II
9: Luck II

Bottom (red icons)[]

This track of skills is focused on offensive bonuses.

1: Detonation I
2: Explosives
3: Heat-Seeking Missiles
4: Bounty Hunter I
5: Rocket Fusion
6: Alien Hunter
7: Detonation II
8: Electro-Optics
9: Bounty Hunter II

Bonus Stats Chart[]

Track1 PilotPoint1 PilotPoint2 PilotPoint3 PilotPoint4 PilotPoint5 What it means
Ship Hull 1&2 +5,000 +10,000 +15,000 +25,000 +50,000 Extra

max HP

Engineering 5% 10% 15% 20% 30% Allows your repair bot to repair faster
Shield Engineering 4% 8% 12% 18% 25% Increases your shield strength
Evasive Maneuvers 1& 2 2% 4% 6% 8% 12% Reduces the probability of the enemy hitting you
Shield Mechanics 2% 4% 6% 8% 12% Lets your shields withstand more damage
Track 2 Pilot Point 1 Pilot Point 2 Pilot Point 3 Pilot point 4 Pilot Point 5 What it means
Tactics 2% 4% 6% 8% 12% More EXP per alien kill
Logistics 4% 8% 12% 16% 25% Expands your cargo bay by___
Luck 1&2 2% 4% 6% 8% 12% How much more bonus box Uridium
Cruelty 1&2 4% 8% 12% 18% 25% How much extra honour you get
Tractor Beam 1 1% 2% 3% 4% 6% How much extra cargo you get from boxes
Tractor Beam 2 2% 6% 10% 15% 20% Increase loot from bonus boxes
Greed 4% 8% 12% 18% 25% How many extra credits you earn per alien kill
Track 3 Pilot Point 1 Pilot Point 2 Pilot Point 3 Pilot Point 4 Pilot Point 5 what it means

Detonation

7% 14% 21% 28% 50% Makes mines cause more damage
Explosives 4% 8% 12% 18% 25% Increases the radius of mine explosions
Heat-Seeking Missiles 1% 2% 4% 6% 10%

Increases the probability that your rockets will hit

Bounty Hunter 1&2 2% 4% 6% 8% 12% Makes your lasers cause more damage in PvP battles
Rocket Fusion 2% 4% 6% 8% 15% Makes your rockets cause more damage
Alien Hunter 2% 4% 6% 8% 12% Makes your lasers cause more damage against aliens
Electro-optics 5% 10% 15% 20% 25% Makes your lasers more accurate
Note2

Players often refer to the Skill Tree as Pilot Bio. When someone says something such as "I just got 6th pp in my pilot bio", they are referring to their Skill Tree points.

Visual upgrade for maxing a skill[]

Blue Repair Bot Requires 5 Pilot Points in Engineering

"Bubble" Requires 5 Pilot Points in Shield Engineering

Shields Requires 5 Pilot Points in Shield Mechanics

Red Mines Requires 5 Pilot Points in Explosives

Red Rockets Requires 1 Pilot Points in Heat-Seeking Missiles

Smoke from rockets Requires 5 Pilot Points in Rocket Fusion

Shock wave Requires 3 Pilot Points in Detonations II

"Fats" lasers Requires 3 Pilot Points in Bounty Hunter II

Trivia[]

  • You would need 91 research points to max out every single skill on the skill tree which is impossible due to the 50 point limit.
  • To achieve "Fats" (Bounty Hunter II maxed) lasers you will need 21 points without "Big Bubble" (Shield Engineering maxed).
  • To achieve "Fats" (Bounty Hunter II maxed) lasers you will need 24 points with "Big Bubble" (Shield Engineering maxed).
  • The skill tree can be expensive, as to buy all 50 pilot points regularly, you would need exactly 10,475,100 uridium - about $3,200 to spend (or about 800€ on Helix Blitz Sale if we count 400% more uri)
Advertisement