Overview[]
The Skill tree (located on the Pilot Sheet page) is a three row upgrading system that allows you to upgrade certain statistics of your ship. Things you can upgrade include shield power and health (blue, top), more loot or EP (purple, mid), or damage (red, bottom).
How it Works[]
Upgrading a certain skill requires a research point (formerly called pilot point or PP). There are a total of 50 research points a player can have. Each skill has various levels you can upgrade and each point applied increases the bonus given by a certain amount. All of the skills require to upgrade the previous skill to upgrade the following one after. Additionally, there are certain skills when upgraded to the max level, give a certain visual upgrade that everyone can see.
Research points[]
Log-Disks are the only source of exchanging in large quantities to earn a single research point. Each Log-Disk costs 300 Uridium. Note that while you earn more research points, the cost of those points goes up due to the increasing requirement for Log-Disks each upgrade. The first research point requires 30 log disks and each further research point requires 10% more log disks.
The following pilot point cost table shows how much Log-Disks you need to earn another Research Point.
Resetting your skills[]
If you decide to change your skill upgrades, you have the option to reset your current points applied for a fee of 1,000 Uridium the first time, which will then double each time thereafter. When pilot points are reset, you are refunded all your current points and can re-apply your skill upgrades, but be warned, the cost of refunding doubles each reset!
Skill rows[]
Top (blue icons)[]
This track of skills is focused on defensive bonuses.
- 1: Ship Hull I
2: Engineering
3: Shield Engineering
4: Evasive Maneuvers I
5: Ship Hull II
6: Shield Mechanics
7: Evasive Maneuvers II
Middle (purple icons)[]
This track of skills is focused on rank and loot bonuses.
- 1: Tactics
2: Logistics
3: Luck I
4: Cruelty I
5: Tractor Beam I
6: Greed
7: Tractor Beam II
8: Cruelty II
9: Luck II
Bottom (red icons)[]
This track of skills is focused on offensive bonuses.
- 1: Detonation I
- 2: Explosives
- 3: Heat-Seeking Missiles
4: Bounty Hunter I
5: Rocket Fusion
6: Alien Hunter
7: Detonation II
8: Electro-Optics
9: Bounty Hunter II
Bonus Stats Chart[]
Track1 | PilotPoint1 | PilotPoint2 | PilotPoint3 | PilotPoint4 | PilotPoint5 | What it means |
---|---|---|---|---|---|---|
Ship Hull 1&2 | +5,000 | +10,000 | +15,000 | +25,000 | +50,000 | Extra
max HP |
Engineering | 5% | 10% | 15% | 20% | 30% | Allows your repair bot to repair faster |
Shield Engineering | 4% | 8% | 12% | 18% | 25% | Increases your shield strength |
Evasive Maneuvers 1& 2 | 2% | 4% | 6% | 8% | 12% | Reduces the probability of the enemy hitting you |
Shield Mechanics | 2% | 4% | 6% | 8% | 12% | Lets your shields withstand more damage |
Track 2 | Pilot Point 1 | Pilot Point 2 | Pilot Point 3 | Pilot point 4 | Pilot Point 5 | What it means |
Tactics | 2% | 4% | 6% | 8% | 12% | More EXP per alien kill |
Logistics | 4% | 8% | 12% | 16% | 25% | Expands your cargo bay by___ |
Luck 1&2 | 2% | 4% | 6% | 8% | 12% | How much more bonus box Uridium |
Cruelty 1&2 | 4% | 8% | 12% | 18% | 25% | How much extra honour you get |
Tractor Beam 1 | 1% | 2% | 3% | 4% | 6% | How much extra cargo you get from boxes |
Tractor Beam 2 | 2% | 6% | 10% | 15% | 20% | Increase loot from bonus boxes |
Greed | 4% | 8% | 12% | 18% | 25% | How many extra credits you earn per alien kill |
Track 3 | Pilot Point 1 | Pilot Point 2 | Pilot Point 3 | Pilot Point 4 | Pilot Point 5 | what it means |
7% | 14% | 21% | 28% | 50% | Makes mines cause more damage | |
Explosives | 4% | 8% | 12% | 18% | 25% | Increases the radius of mine explosions |
Heat-Seeking Missiles | 1% | 2% | 4% | 6% | 10% |
Increases the probability that your rockets will hit |
Bounty Hunter 1&2 | 2% | 4% | 6% | 8% | 12% | Makes your lasers cause more damage in PvP battles |
Rocket Fusion | 2% | 4% | 6% | 8% | 15% | Makes your rockets cause more damage |
Alien Hunter | 2% | 4% | 6% | 8% | 12% | Makes your lasers cause more damage against aliens |
Electro-optics | 5% | 10% | 15% | 20% | 25% | Makes your lasers more accurate |
Players often refer to the Skill Tree as Pilot Bio. When someone says something such as "I just got 6th pp in my pilot bio", they are referring to their Skill Tree points.
Visual upgrade for maxing a skill[]
Blue Repair Bot Requires 5 Pilot Points in Engineering
"Bubble" Requires 5 Pilot Points in Shield Engineering
Shields Requires 5 Pilot Points in Shield Mechanics
Red Mines Requires 5 Pilot Points in Explosives
Red Rockets Requires 1 Pilot Points in Heat-Seeking Missiles
Smoke from rockets Requires 5 Pilot Points in Rocket Fusion
Shock wave Requires 3 Pilot Points in Detonations II
"Fats" lasers Requires 3 Pilot Points in Bounty Hunter II
Trivia[]
- You would need 91 research points to max out every single skill on the skill tree which is impossible due to the 50 point limit.
- To achieve "Fats" (Bounty Hunter II maxed) lasers you will need 21 points without "Big Bubble" (Shield Engineering maxed).
- To achieve "Fats" (Bounty Hunter II maxed) lasers you will need 24 points with "Big Bubble" (Shield Engineering maxed).
- The skill tree can be expensive, as to buy all 50 pilot points regularly, you would need exactly 10,475,100 uridium - about $3,200 to spend (or about 800€ on Helix Blitz Sale if we count 400% more uri)