The Skill tree (located on the Pilot Sheet page) is a three row upgrading system that allows you to upgrade certain statistics of your ship such as shields and health (blue, top), more loot or EP (purple, mid), or damage (red, bottom). Upgrading a certain skill requires a research point (formerly called pilot point). There are a total of 50 research points a player can have. Each skill has various levels you can upgrade and each point applied increases the bonus given by a certain amount. Many of the skills require to upgrade the previous skill to upgrade the following one after. Additionally, there are certain skills when upgraded to the max level, give a certain visual upgrade.
Log-Disks are the only source of exchanging in large quantities to earn a single research point. Each Log-Disk costs 300 Uridium. Note that while you earn more research points, the cost of those points goes up due to the increasing requirement for Log-Disks each upgrade. The first research point requires 30 log disks and each further research point requires 10% more log disks.
In reference to the pilot point cost table, the formula for calculating the number of log disks required for any number of research point is:
30 * 1.1^( [number of research points] - 1) and rounded to the nearest unit.
For example the number of log disks to attain the 24th research point to max out bounty hunter II (fat lasers) with a bubble shield is:
30 * 1.1^(  - 1) = 268.6 which rounded to the nearest unit is 269 log disks. As one log disks cost 300 uridium the 24th research point cost is 269*300 = 80,700 uridium.
The formula for calculating the total number of log disks required for any number of research point is:
30 * ( 1.1^( ( [number of research points] ) - 1 ) ) ÷ 0.1 and rounded to the nearest unit.
For example the total number of log disks to attain the 24th research point and all the previous 23 research points is:
30 * ( 1.1^( (  ) - 1) ) ÷ 0.1 = 2,654.9 which rounded to the nearest unit is 2655 log disks. The cost in uridium to attain the 24th research point is 2655*300 = 796,500 uridium.
Resetting your skillsEdit
If you decide to change your skill upgrades, you have the option to reset your current points applied for a fee of 1,000 Uridium the first time, which will then double each time thereafter. When pilot points are reset, you are refunded all your current points and can re-apply your skill upgrades, but be warned, the cost of refunding doubles each reset!
Top (blue icons)Edit
This track of skills is focused on defensive bonuses.
- 1:Ship Hull I
4:Evasive Maneuvers I
5:Ship Hull II
7:Evasive Maneuvers II
Middle (purple icons)Edit
This track of skills is focused on rank and loot bonuses.
5:Tractor Beam I
7:Tractor Beam II
- (All "linked" subjects for "Track II" have been un-linked as a troll. Unfortunately we will not be able to access them untill the pages are recovered, thank you for your patience)
Bottom (red icons) Edit
This track of skills is focused on offensive bonuses.
- 1:Detonation I
- 3:Heat-Seeking Missiles
4:Bounty Hunter I
9:Bounty Hunter II
Bonus stats chartEdit
|Track1||PilotPoint1||PilotPoint2||PilotPoint3||PilotPoint4||PilotPoint5||What it means|
|Ship Hull 1&2||+5,000||+10,000||+15,000||+25,000||+50,000||Extra
|Engineering||5%||10%||15%||20%||30%||Allows your repair bot to repair faster|
|Shield Engineering||4%||8%||12%||18%||25%||Increases your shield strength|
|Evasive Maneuvers 1& 2||2%||4%||6%||8%||12%||Reduces the probability of the enemy hitting you|
|Shield Mechanics||2%||4%||6%||8%||12%||Lets your shields withstand more damage|
|Track 2||Pilot Point 1||Pilot Point 2||Pilot Point 3||Pilot point 4||Pilot Point 5||What it means|
|Tactics||2%||4%||6%||8%||12%||More EXP per alien kill|
|Logistics||4%||8%||12%||16%||25%||Expands your cargo bay by___|
|Luck 1&2||2%||4%||6%||8%||12%||How much more bonus box Uridium|
|Cruelty 1&2||4%||8%||12%||18%||25%||How much extra honour you get|
|Tractor Beam 1||1%||2%||3%||4%||6%||How much extra cargo you get from boxes|
|Tractor Beam 2||2%||6%||10%||15%||20%||Increase loot from bonus boxes|
|Greed||4%||8%||12%||18%||25%||How many extra credits you earn per alien kill|
|Track 3||Pilot Point 1||Pilot Point 2||Pilot Point 3||Pilot Point 4||Pilot Point 5||what it means|
|7%||14%||21%||28%||50%||Makes mines cause more damage|
|Explosives||4%||8%||12%||18%||25%||Increases the radius of mine explosions|
Increases the probability that your rockets will hit
|Bounty Hunter 1&2||2%||4%||6%||8%||12%||Makes your lasers cause more damage in PvP battles|
|Rocket Fusion||2%||4%||6%||8%||15%||Makes your rockets cause more damage|
|Alien Hunter||2%||4%||6%||8%||12%||Makes your lasers cause more damage against aliens|
|2% (to 5%)||4% (to 10%)||6% (to 15%)||8% (to 20%)||12% (to 25%)||Makes your lasers more accurate|
Players often refer to the Skill Tree as Pilot Bio. When someone says something such as "I just got 6th pp in my pilot bio", they are referring to their Skill Tree points.
Visual upgrade for maxing a skillEdit
"Bubble" Requires 5 Pilot Points in Shield Engineering
Shields Requires 5 Pilot Points in Shield Mechanics
Red Mines Requires 5 Pilot Points in Explosives
Smoke from rockets Requires 5 Pilot Points in Rocket Fusion
Shock wave Requires 3 Pilot Points in Detonations II
"Fats" lasers Requires 3 Pilot Points in Bounty Hunter II
- You would need 91 research points to max out every single skill on the skill tree which is impossible due to the 50 point limit.
- To achieve "Fats" (Bounty Hunter II maxed) lasers you will need 21 points without "Big Bubble" (Shield Engineering maxed).
- To achieve "Fats" (Bounty Hunter II maxed) lasers you will need 24 points with "Big Bubble" (Shield Engineering maxed).
- The skill tree can be expensive, as to buy all 50 pilot points regularly, you would need about $3,300 to spend.