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Spearhead
Details
Max Hit points 100,000 HP
Max Nano Hull 100,000 Nano Hull
Cost 45,000 Uridium
Speed 370
Lasers 5
Generators 12
Batteries 5,000
Rockets 500
Extra 2
Cargo 500
With Cargo Expander 1000
Cargo as Premium Member 1000
Cargo as Premium Member with Cargo Expander 2000
Destroy Rewards
EP 7500 EP Honor 75 honor
Credits 0 Uridium 0
Official Description
The Spearhead, also known as the outfit's scout, is a light-duty recon ship boasting the following abilities:

Ultimate CloakingUltimate Cloaking: This skill cloaks you, removes you from the minimap and prevents you from being targeted by other players.

JAMXJAMX: This ability emits an interference field which paralyzes enemy ships' functions. All effects which they are currently using will be compromised.

Target MarkerTarget Marker: This ability marks targets for your outfit and increases the damage caused by all outfit members.

ReconRecon: This ability doubles the range of the mini map.

The Spearhead Recon Ship is one of the three elite New ships, being the cheaper one, with abilities and stats that make it a great stealthy ship. Compared to the Goliath, it is statistically much weaker, but due to it's multiple abilities, it makes it a great recon ship that can go completely cloaked when the skill is activated (even on the mini-map), as well as doubling the mini-map range to detect enemies ahead of time. Which poses a great advantage, so you can stay cloaked and invisible, see your enemies, and attack with the advantage of surprise on your side.

Cost

The Spearhead costs 45,000 Uridium in the Shop and is available for bidding in Trade. (very expensive)

Pros and Cons

Pros:

  • Relatively cheap (almost half as the Goliath).
  • High speed (with 12 G3N-7900s and Promerium upgrading, it's faster than a Vengeance with the same generators and upgrades).
  • Decent number of generators.
  • Great "hiding" abilities, perfect for new players, scouting, and patrols.

Cons:

Abilities and Restrictions of Ultamite Cloaking

  • While ultimate cloaked, you cannot be locked onto.
  • EMPs will not uncloak you.
  • If you pick up boxes, ores, etc you will immediately be uncloaked.
  • If you jump through a portal you will not stay cloaked.
  • All of your shields on that configuration drop to 0 until you are uncloaked

-Shields no longer drop to 0

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